So lately I've been noticing a lot of people using trim-sheets & they're essentially looking around Artstation for examples , finding good visuals results and replicating that without much thought if what they are doing, is the right thing for their use-case.

So since I don't think I need to explain what trim-sheets are in this blog-post I thought it'd be best to jump straight into the details but for the sake of trying to minimize the size of this article:

Trim-sheets are a texturing technique that generally has either horizontal or vertical tiling areas. It sometimes mixes in quadrant pieces or areas meant for decals into the texture.

I just want to highlight that I don't mean to point anybody out here for shaming purposes nor bash any game, this is for learning purposes only and what you should consider when making trim-sheets or game-art in general. All productions have these issues, there are just very few resources actually talking about it.

Let's talk about this particular trimsheet layout:

The Good:

The Bad:

All trims are the same size.